SOURCES

STREETS

Actually real life railroads as ingame streets For easier navigation I added roads (using Minecrafts paths block), which have been extracted from OSM data. I used...

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TERRAIN

Previously I determined the terrain according to the biomes. The problem, in many places it’s not the reality. For example, in Egypt, especially the Nile Delta....

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ORES

The positions of coal, iron, gold and diamond are calculated by this real life data (external link). Don’t worry, all Minecraft ores are still available in all...

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URBAN

It is helpful to find cities, but some people prefer just the pure landscape. Thats why the urban layers is only available in the “FULL FEATURES...

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BORDERS

All country borders (only on land) are displayed as 2 cobblestone blocks and 1 metal bar above the cobblestone. The image was extracted from OSM data...

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RIVERS

The reference image I used to create the rivers can be found here (external link). I had to resize the image from 16200×8100 pixels and then...

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BIOMES

For the biome distribution I used the Köppen-Geiger climate classification. You can find a 1km resolution image here (external link). I only had to map the different...

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HEIGHTMAP

For the heigtmap I combined two images from the NASA Blue Marble collection, the topography and the bathymetry. You can find the images here (external link). I...

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