MINECRAFT EARTH MAP A SCALE MAP OF THE EARTH FOR MINECRAFT, CREATED BY MATTIBORCHERS

WELCOME

There are a lot of creations of the entire planet earth available for Minecraft. Or at least there are a lot of (more or less good)...

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NEW WEBSITE

I made some changes to the website. Most of it are changes “under the hood”. I hope the informations are easier to find now. In addition,...

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Update 1.15

The map is now available for 1.15.1 Available versions: NO STRUCTURES / CREATIVITY (RELEASE #4) in the full features and no features version and all 3...

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RELEASE #4

Changed some biomes to better correspond to the real world: Dfc (previously: Giant Tree Taiga Hills, now: Tundra) Dfb (previously: Tundra, now: Dark Forest) Dfa (previously:...

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RELEASE #3

Changed to Globcover data for ground material generation Added paths from OSM data (representing public railways between cities). See here Added sand and clay deposits (you can...

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STREETS

Actually real life railroads as ingame streets For easier navigation I added roads (using Minecrafts paths block), which have been extracted from OSM data. I used...

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TERRAIN

Previously I determined the terrain according to the biomes. The problem, in many places it’s not the reality. For example, in Egypt, especially the Nile Delta....

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ORES

The positions of coal, iron, gold and diamond are calculated by this real life data. Don’t worry, all Minecraft ores are still available in all biomes like...

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RELEASE #2

Added ore deposits. See here Improved the heighmaps to get better rivers and smoother mountains Improved the borders: there are a little smaller now Improved terrain: Changed...

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POPULATION

For the creative version: I used spigotmc to load and populate the map. With the plugin WorldBorder, I set a border and filled the map. *depends...

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URBAN

It is helpful to find cities, but some people prefer just the pure landscape. Thats why the urban layers is only available in the “FULL FEATURES...

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BORDERS

All country borders (only on land) are displayed as 2 cobblestone blocks and 1 metal bar above the cobblestone. The image was extracted from OSM data...

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RIVERS

The reference image I used to create the rivers can be found here (Land/water mask). I had to resize the image from 16200×8100 pixels and then...

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SCRIPT

First of all, I created the map using the heightmap (with an 16bit image, so 0-65535, to avoid rounding errors) All additional layers and the terrain...

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BIOMES

For the biome distribution I used the K√∂ppen-Geiger climate classification. You can find a 1km resolution image here. I only had to map the different colors to...

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HEIGHTMAP

For the heigtmap I combined two images from the NASA Blue Marble collection, the topography and the bathymetry. You can find the images here. I changed the...

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