There are a lot of creations of the entire planet Earth available for Minecraft. Or at least there are a lot of (more or less good) attempts. The bad thing in my opinion: most maps are completly outdated and/or aim to be as realistic as possible, but lack of playability.
The focus of this map is clearly the playability!
To achive this, the main goal was to implement all current Biomes to the map. Furthermor I wanted Minecraft to populate the whole terrain (trees, ores, corals) to have the best variation. And last but not least, it should be easy to update the map to a new Minecraft version.
1:1000 - 43008x21504 blocks
1:2000 - 21504x10752 blocks
1:4000 - 10752x5376 blocks
More information on GitHub
Here you can get an overview of the full maps at different scales / views. Note that some trees and the ice are not shown properly.
For the heigtmap I combined two images from the NASA Blue Marble collection, the topography and the bathymetry.
You can find the images here. I changed the images a little bit to fit better. For example, on the 1:1000 scale, the lowest point is 9, the highest point is 254. On the 1:4000 scale, the lowest point is 48, the highest point is 110. This way, the mountains looks better on each maps.
I used different images to add various layers to the map. Some of these maps can be found here.
I only had to edit the images, so all pixels are either #000000 or #FFFFFF. This is important, because custom layers in worldpainter only have the values 1 or 0 (true or false / applied or not applied).
Previously I determined the terrain according to the biomes. The problem, in many places it's not the reality. For example, in Egypt, especially the Nile Delta. On the Climate map, everything is a desert, but in reality, it's all green around the Neil. So I took the GlobCover Data, which gives a better representation of the terrain without changing the biome. This also gives a better transition between biomes and more variation of the ground.
To make the map more interesting, I added some deposits of coal, iron, gold and diamond. In addition, you can find sand and clay underground in deposites just like gravel.
The positions are calculated by this real life data.
Don't worry, all ores are still available in all biomes as before (generated by Minecraft), but this adds some additional places, where you can find this items a lot easier and in higher amounts. It's time for Gold Rush, isn't it?
A little journey through my development process.
First of all, I created the map using the heightmap (with an 16bit image, so 0-65535, to avoid rounding errors)
var heightMap = wp.getHeightMap().fromFile(heightmap.png').go();
var westShift = -Math.round(537.6 * scale);
var northShift = -Math.round(268.8 * scale);
var world = wp.createWorld().fromHeightMap(heightMap).shift(westShift, northShift).fromLevels(0, 65535).toLevels(0, 255).go();
All additional layers and the terrain were imported, too.
var riverLayer = wp.getLayer().fromFile('Rivers.layer').go();
var terrain = wp.getTerrain().fromFile('Custom_Mesa.terrain').go();
var customMesa = wp.installCustomTerrain(terrain).toWorld(world).inSlot(1).go();
Apply a lot of layer, e.g. the Border Layer (first apply it to the whole map and then remove it on water)
wp.applyHeightMap(borderMask).toWorld(world).shift(westShift, northShift).applyToLayer(borderLayer).fromLevel(0).toLevel(0).fromLevels(1, 255).toLevel(1).go();
Last but not least, save the map to the disk
Wanna see the full script and images I used? Get it on GitHub
One more thing: You should change the "worldpainter.vmoptions" file. Just add one row to the end of the file.
The best is to use the maximum of your RAM. (If you only have 4 GB installed, it is possible that you are not able to generate the world.)
For the creative version:
I used spigotmc to load and populate the map. With the plugin WorldBorder, I set a border and filled the map.
wb shape rectangular
wb earth setcorners x1 y1 x2 y2 *
wb wrap earth on
wb earth fill 100 0 true
wb fill confirm
*depends on the scale, e.g. "setcorners -21504 -10752 21504 10752" for the 1:1000 map.
For the survival version:
This was a lot harder to achive. When populating the map with structures turned on, Minecraft will place them anywhere in the map (depending on a seed). This will cause some strange placements of villages over water, pyramids in snowy areas, and so on.
The solution I found was the mod "Open Terrain Generator" (short OTG, available for Forge & spigotmc). Sadly only available for 1.12 at the moment. In the settings there are options to generate the biomes from an image.
This way the OTG's world generator generates the biomes. (I just had to make sure the image is the same I was using in WorldPainter, with the only exception it had to be resized by 25% (see the OTG Documentation).
The newly generated biomes are not pixel perfect (because every pixel equotes 4x4 blocks), but you will hardly see this ingame. When re-opening the map in Vanilla Minecraft, all biomes from the first WorldPainter export are back. OTG just needs the image to know where to place what assets (trees, ores, structures).
But this is only some technical stuff and won't change the gameplay experience. Just be happy to have all structures in the right biomes.
From time to time I will add some features to the map or fix some bugs. I'm always open for suggestions!
The current version is "Release #4". Sadly, I am not able to host all previous releases due to the large file sizes, please don't ask for it.
21. August 2019
27. May 2019
04. March 2019
14. February 2019
If you are playing alone or with some friends, use the 1:4000 scale. It's still pretty huge and you have plenty of room.
If you are running a server for up to 50 people, the 1:2000 scale should be perfect.
If you want to create a massive multiplayer server, the 1:1000 scale is the way to go.
At the moment I'm offering 4 different versions of the map. A *Full-Survival Gameplay* map for 1.12.2 and a *No Structures / Creativity* map for 1.12.2 and 1.13.2. Booth versions are available as a *full features* map, including all thing displayed on this page (borders, streets, urban area, custom ore deposits) and as a *no features* map, which excludes all of the things. I am planing to release a 1.14.4 map once the needed tools are updated. Don't ask me about a release date.
Cheats are enabled, so you can play both survival and creative gamemodes on both maps. The only difference is that the creative version lacks of structures, so you are not able to find villages, mineshafts, dungeons and so on.
This is perfect for Vanilla Gameplay. The map offers villages, temples, mineshafts and dungeons with end-portals. A mansion is only available at the 1:1000 scale, due to the size. There are no limitations and no cheats are needed, because almost all biomes, blocks, dimensions and mobs are present.
|1.12.2 full features version||1:1000||1:2000||1:4000|
No Minecraft structures, e.g. villages, temples and dungeons. But all resources (ores and trees) are available and will be generate when the map is loaded for the first time (this enormously reduces the download size). This version is for all creative builders. Additionally, this version should be compatible to most mods (e.g Pam's Harvestcraft on Forge and other mods that adds custom ores, trees, etc.). Perfect for server developpers.
|1.12.2 full features version||1:1000||1:2000||1:4000|
|1.12.2 no features version||1:1000||1:2000||1:4000|
|1.13.2 full features version||1:1000||1:2000||1:4000|
|1.13.2 no features version||1:1000||1:2000||1:4000|
Or take a look at the Google Drive Folder with all downloads.
The best and fastest way to get this map is to "make a copy" into your own Google Drive. Google has some limitations for downloads, but "make a copy" always works. Or wait 24 hours and try again. Please don't contact me to upload the map to another hoster.
The 1.13 map format was abonded in the version 2.7.0. To generate this version, you need WorldPainter 2.6.5.
Depending on the scale you want to generate / export, you need a lot of RAM (I recommend at least 24GB for the 1:1000 scale) and it will take a few hourse to export.
Don't want to play alone?
Don't worry, there are multiple multiplayer servers running this map.
|Myth of the flat Earth (Connect: play.motfe.net Live-Map)||Forge 1.12.2|
|GlobeMC (Connect: play.globemc.net Live-Map)||1.13.2|
|Geographica (Connect: geographica.xyz Live-Map)||1.12.2|
|No Emotional Villagers (Connect: 184.108.40.206:25585)||1.13.2|
|GEOCRAFT.XYZ (Connect: Geocraft.xyz Live-Map)||1.12.2|
|Plazamplex (Connect: plazmaplex.us.to)||1.14.2|
|GrasSMP (Connect: GrasSMP.serv.nu)||1.13.2|
|FlatMC (Connect: 220.127.116.11:25565 Live-Map)||1.13|
|Kaiser's Empires (Connect: kaisersempires.aquatis.io Live-Map)||1.14.4|
|UrbanMC (Connect: towny.urbanmc.net Live-Map)||1.14.4|
|K33N Gaming (Connect: 18.104.22.168:11654 Live-Map)||1.14.4|
|Exalted MC (Live-Map)||1.13.2|
|Globia (Connect: 22.214.171.124:25578 Live-Map)||1.12.2|
|Keoli Empires (Connect: play.keoli-empires.xyz Live-Map)||1.12.2|
last updated: 21. August 2019
You are hosting a server with this map? Just let me know and I will add it to the list. Contact me at Discord, username: MattiBorchers#4569
You like my work? Feel free to download & use it for everything you like (without any restrictions). Mirror, change, post the map, but please link to this source.
You can also donate me via paypal, if you want:paypal.me/MattiasBrennecke