When you start digging deep in Minecraft, you ask yourself at which heights it’s best to collect which ores. In Minecraft 1.18, the generation of ores has been completely reworked, which now allows complex distributions at different heights. With WorldPainter it is not possible to represent these complex distributions. Nevertheless, I try to make sure …

WWF Ecoregions Community Project

I need your help to make the Minecraft Earth Map even better, I want to change the biome generation from the “K√∂ppen Climate Classification” to the “WWF Terrestrial Ecoregions”. In short, this changes the number of available regions from 30 to 827, which allows to set the biomes much more precisely and would allow modded …


Here is a list of all biome colors. Clicking the color code will redirect you towards in which you’ll be able to view the color.


You can select from different sources to get the terrain for your map. I added multiple options because not all are available in every country. There are 5 options in total, 3 XYZ-Tiles, which will need an active internet connection and 2 offline variants. Arcgis (standard) The default option is ESRI satellite imagery published by …

Chuncky Render of the 1:1000 Earth Map


On this website you find an explanation of every setting you can change in the EarthTiles. Folder and path settings Path to scripts folderThis is simple the path to the folder, where the exe files, the QGIS project folder and the worldpainter script are located. In most cases, you don’t need to change this. Path …


With the program QGIS it is possible to project OSM data, shapefiles and GeoTiff files on the correct coordinates. There are also many options for how this data is displayed, like the color, width of lines and much more.


There are some publicly available height maps, probably best known is SRTM of Nasa. The problem with this map: the land areas are only covered between the 60th northern and 58th southern latitude.