To create a Minecraft map using the Tiles software, several steps are necessary.
Please read all information before asking for support. A handful of programs are required, all of which can be installed free of charge for private purposes. If you need more information about the specific programs, please contact the respective developers.
- 64-bit Windows
- 8 GB RAM (16 or more recommended)
- 25-100 GB hard drive (depending on the map size you will need much more)
- Active internet connection is recommended (but offline generation is possible)
- All programs from the following list:
Programs to install
At first, download the latest version of these programs and install them with all features.
Java Runtime Environment (64 Bit)
Most of you will already have this installed, because you need Java for a lot of programs, like Minecraft itself. Currently, Java 17 is the recommended version for the newest Minecraft and WorldPainter versions.
QGIS 3.22.9 ltr (or newer): (with gdal)
use the 64-bit standalone installer
ImageMagick: (any version with Q16 support)
WorldPainter: (2.15.14 or newer)
After that, create a new local “project folder” somewhere on your hard drive and extract all of the following archives into the same directory. Be sure you select the same folder and use “extract here”, otherwise the program will not work!
All required tools: (MANDATORY; ~15 MB)
This is a demo version that lets you test the compatibility of the software and where you can create 25 Tiles at once. You can still use the program multiple times and generate different areas each time. In addition, the demo version is only permitted for personal, private and non-commercial use. To get the full version with unlimited Tiles, check out my Discord.
The package above includes all of the following tools:
osmconvert.exe: (with large file support if you want to generate the osm data from geofabrik)
(I am using a custom compiled osmcomvert for the use of large files)
wget.exe for Windows:
Last but not least, download my custom QGIS project and WorldPainter script and extract them into the same project folder.
Custom WorldPainter script:
Custom QGIS project:
MANDATORY with all predifined layer configurations
~1.2 GB packed
~8,7 GB unpacked
Custom QGIS project bathymetry add-on:
OPTIONAL for bathymetry; otherwise the ocean will only be a few blocks deep
~10.7 GB packed
~10.9 GB unpacked
Custom QGIS offline terrain add-on:
OPTIONAL for slow internet connections or problems with satellite images from arcgis/google/bing during the generation
~6.2 GB packed
~44.6 GB unpacked
Custom pre-filtered pbf file add-on:
OPTIONAL to save time when generating the whole planet or large areas (you need all 4 parts)
~24.5 GB packed
~44.6 GB unpacked
- MediaFire (Part 1)
- MediaFire (Part 2)
- MediaFire (Part 3)
- MediaFire (Part 4)
- Website (Part 1)
- Website (Part 2)
- Website (Part 3)
- Website (Part 4)
OpenStreepMap Data from Geofabrik or OpenStreetMap:
Recommended, when not using the pre-filtered pbd file add-on
©️ OpenStreetMap Contributors https://www.openstreetmap.org/copyright
Set up WorldPainter
Before starting to generate some Tiles, you need to set up some settings inside WorldPainter. Open the program and then go to “Edit” in the menu and select “Preferences”. Go to the “Defaults” tab and click the blue link “Configure default border, terrain and layer settings”. A new window appears with the title “Edit Dimension Properties”.
Important settings are:
- Underground material: Needs to be “Stone Mix”, otherwise you won’t get any deepslate
- Border: Needs to be “No Border”, otherwise you will get void areas between the Tiles
- Caves, Caverns, Chasm everywhere: Unchecked, because the caves will be generated within the script
- No Layers selected
After installing everything, start the “MinecraftEarthTiles_TileSelector.exe” (or “MinecraftEarthTiles_TileSelector_Demo.exe”).