To create a Minecraft map using this method, several steps are necessary.

Please read all information before asking for support. A handful of programs are required, all of which can be installed free of charge for private purposes. If you need more information about the specific programs, please contact the respective developers.


  • 64-bit Windows
  • 8 GB RAM (16 recommended)
  • 25-100 GB hard drive (depending on the map size you will need much more)
  • Active internet connection
  • All programs from the following list

Programs to install

At first, download the latest version of these programs and install them with all features.

Java Runtime Environment (64 Bit)
Most of you will already have this installed, because you need Java for a lot of programs, like Minecraft itself. Be sure to use the version 8 and not something newer, like 11 or 16, because the Javascript Engine in WorldPainter still requires Java 8.

QGIS 3.16.9 ltr (or newer): (with gdal)
use the 64-bit standalone installer

ImageMagick: (with Q16 support)


Additional tools

After that, create a new local “project folder” somewhere on your hard drive and extract all archives into the same directory. Be sure you select the same folder and use “extract here”, otherwise the program will not work!

All required tools: (MANDATORY; ~15 MB)
This is a demo version that lets you create 25 Tiles at once. You can still use the program multiple times and generate different areas each time. To get the full version with unlimited Tiles, check out my Discord.

The package above includes all of the following tools:

osmconvert.exe: (with large file support if you want to generate the osm data from geofabrik)
(I am using a custom compiled osmcomvert for the use of large files)


wget.exe for Windows:


Last but not least, download my custom QGIS project and WorldPainter script and extract them into the same project folder.

Custom WorldPainter script:
~1 MB

Custom QGIS project:
MANDATORY with all predifined layer configurations
~1.2 GB packed
~8,7 GB unpacked

Custom QGIS project bathymetry add-on:
OPTIONAL for bathymetry; otherwise the ocean will only be 5 block deep water
~10.7 GB packed
~10.9 GB unpacked

Custom QGIS offline terrain add-on:
OPTIONAL for slow internet connections / problems with arcgis during the generation
~6.2 GB packed
~44.6 GB unpacked

Custom pre-filtered pbf file add-on:
OPTIONAL to save time when generating the whole planet or large areas
~22.4 GB packed
~43.0 GB unpacked

OpenStreepMap Data from Geofabrik or OpenStreetMap:
Recommended, when not using the pre-filtered pbd file addon

Set up WorldPainter

Before starting to generate some Tiles, you need to set up some settings inside WorldPainter. Open the program and then go to “Edit” in the menu and select “Preferences”. Go to the “Defaults” tab and click the blue link “Configure default border, terrain and layer settings”. A new window appears with the title “Edit Dimension Properties”. Go to the “Caves, Caverns and Chasms” tab and deactivate: “Caves everywhere”, “Caverns everywhere” and “Chasms everywhere”. After this, go to the “Resources” tab and deactivate “Resources everywhere”. Press “Ok” to save and leave the settings. Now you can create Tiles with the correct export settings. (Unfortunately it is not possible to make these settings in the script, so you have to do it by yourself).

After installing everything, start the “MinecraftEarthTiles_TileSelector.exe” (or “MinecraftEarthTiles_TileSelector_Demo.exe”).