Chuncky Render of the 1:1000 Earth Map

LEGACY: MAP DOWNLOADS

What is the right scale for me? If you are playing alone or with some friends, use the 1:4000 scale. It’s still pretty huge and you have plenty of room. If you are running a server for up to 50 people, the 1:2000 scale should be perfect. If you want to create a massive multiplayer …

Chuncky Render of the 1:1000 Earth Map

LEGACY: MAP OVERVIEWS

Here you can see an interactive overview of the “FULL-SURVIVAL GAMEPLAY WITH VANILLA STRUCTURES AND CUSTOM FEATURES”. You can switch between the scales on the top right corner. All maps where generated with Mapcrafter. You are looking for overviews of the new maps? Check out this post. Open Fullscreen-Map. 3 SCALES AVAILABLE: 1:1000 – 43008×21504 …

LEGACY: Update 1.15

The map is now available for 1.15.1 Available versions: NO STRUCTURES / CREATIVITY (RELEASE #4) in the full features and no features version and all 3 scales 1:1000, 1:2000 and 1:4000. The only difference to the 1.13 version: Bees and Beehives Bamboo spawns in the normal jungle biome and the “jungle edge” biome was changed …

LEGACY: RELEASE #4

Changed some biomes to better correspond to the real world: Dfc (previously: Giant Tree Taiga Hills, now: Tundra) Dfb (previously: Tundra, now: Dark Forest) Dfa (previously: Dark Forest, now: Forest) Cfa (previously: Forest, now: Flower Forest) Added a *no features* version of the map without borders, streets, urban areas and custom ore deposits Added the …

LEGACY: RELEASE #3

Changed to Globcover data for ground material generation Added paths from OSM data (representing public railways between cities). See here Added sand and clay deposits (you can find them underground on y >= 48) Improved borders (again) – now also extracted from OSM data Improved the heightmaps again for better looking coastlines / rivers (some miscalculation …

LEGACY: STREETS

Actually real life railroads as ingame streets For easier navigation I added roads (using Minecrafts paths block), which have been extracted from OSM data. I used public railways as reference, because there are just to many real roads in areas like Europa and North America. Here is an image of Berlin (top right), the river …

LEGACY: TERRAIN

Previously I determined the terrain according to the biomes. The problem, in many places it’s not the reality. For example, in Egypt, especially the Nile Delta. On the Climate map, everything is a desert, but in reality, it’s all green around the Neil. So I took the GlobCover Data, which gives a better representation of …

LEGACY: RELEASE #2

Added ore deposits. See here Improved the heighmaps to get better rivers and smoother mountains Improved the borders: there are a little smaller now Improved terrain: Changed the custom terrain from “Noise” to “Blobs” – better for the eyes!

LEGACY: POPULATION

For the creative version: I used spigotmc to load and populate the map. With the plugin WorldBorder, I set a border and filled the map. *depends on the scale, e.g. “setcorners -21504 -10752 21504 10752” for the 1:1000 map. For the survival version: This was a lot harder to achive. When populating the map with …

LEGACY: URBAN

It is helpful to find cities, but some people prefer just the pure landscape. Thats why the urban layers is only available in the “FULL FEATURES VERSION” of the map. The Urban Layer is simply cobblestone instead of gras / sand.

LEGACY: BORDERS

All country borders (only on land) are displayed as 2 cobblestone blocks and 1 metal bar above the cobblestone. The image was extracted from OSM data and the borders are only available in the “FULL FEATURES VERSION” of the map.

LEGACY: RIVERS

The reference image I used to create the rivers can be found here (external link). I had to resize the image from 16200×8100 pixels and then applied a posterize effect afterwards, because layer images need to be only black or white. In the first releases I applied the layer for rivers directly, which led to …

LEGACY: SCRIPT

First of all, I created the map using the heightmap (with an 16bit image, so 0-65535, to avoid rounding errors) All additional layers and the terrain were imported, too. Apply a lot of layer, e.g. the Border Layer (first apply it to the whole map and then remove it on water) Last but not least, …

LEGACY: BIOMES

For the biome distribution I used the Köppen-Geiger climate classification. You can find a 1km resolution image here (external link). I only had to map the different colors to the specific biomes in the script. More on the Script part. List of the Minecraft biome mapping: Af – jungle Am – bamboo_jungle Aw jungle_edge BWh – desert BWk …

HEIGHTMAP

For the heigtmap I combined two images from the NASA Blue Marble collection, the topography and the bathymetry. You can find the images here (external link). I changed the images a little bit to fit better. For example, on the 1:1000 scale, the lowest point is 9, the highest point is 254. On the 1:4000 scale, …