My favorite texture pack for Minecraft: Creator Pack by creatorLabs.
Continue reading...MattiBorchers
SLIMES
In Minecraft, you can find slimes in two different ways.
Continue reading...BIOMES OVERVIEW
A visual representation of all biomes on the Earth Map.
Continue reading...NBTExplorer
NBTExplorer is an open-source NBT editor for all common sources of NBT data. It’s mainly intended for editing Minecraft game data.
Continue reading...END PORTALS
Some people have asked me where exactly the end portals are located on the map.
Continue reading...SPAWN POINT
Some people have asked me where exactly the spawn point is located on the map.
Continue reading...NEW COORDINATE CALCULATOR
Lost somewhere in the wildness? Press F3 to get your ingame coordinates (you need X and Z, in this example: 1105 and -107) Click here (external...
Continue reading...NEW WEBSITE
I made some changes to the website. Most of it are changes “under the hood”. I hope the informations are easier to find now. In addition,...
Continue reading...Update 1.15
The map is now available for 1.15.1 Available versions: NO STRUCTURES / CREATIVITY (RELEASE #4) in the full features and no features version and all 3...
Continue reading...RELEASE #4
Changed some biomes to better correspond to the real world: Dfc (previously: Giant Tree Taiga Hills, now: Tundra) Dfb (previously: Tundra, now: Dark Forest) Dfa (previously:...
Continue reading...RELEASE #3
Changed to Globcover data for ground material generation Added paths from OSM data (representing public railways between cities). See here Added sand and clay deposits (you can...
Continue reading...STREETS
Actually real life railroads as ingame streets For easier navigation I added roads (using Minecrafts paths block), which have been extracted from OSM data. I used...
Continue reading...TERRAIN
Previously I determined the terrain according to the biomes. The problem, in many places it’s not the reality. For example, in Egypt, especially the Nile Delta....
Continue reading...ORES
The positions of coal, iron, gold and diamond are calculated by this real life data (external link). Don’t worry, all Minecraft ores are still available in all...
Continue reading...RELEASE #2
Added ore deposits. See here Improved the heighmaps to get better rivers and smoother mountains Improved the borders: there are a little smaller now Improved terrain: Changed...
Continue reading...RELEASE #1
First release. Downloads are available here.
Continue reading...POPULATION
For the creative version: I used spigotmc to load and populate the map. With the plugin WorldBorder, I set a border and filled the map. *depends...
Continue reading...URBAN
It is helpful to find cities, but some people prefer just the pure landscape. Thats why the urban layers is only available in the “FULL FEATURES...
Continue reading...BORDERS
All country borders (only on land) are displayed as 2 cobblestone blocks and 1 metal bar above the cobblestone. The image was extracted from OSM data...
Continue reading...RIVERS
The reference image I used to create the rivers can be found here (external link). I had to resize the image from 16200×8100 pixels and then...
Continue reading...SCRIPT
First of all, I created the map using the heightmap (with an 16bit image, so 0-65535, to avoid rounding errors) All additional layers and the terrain...
Continue reading...BIOMES
For the biome distribution I used the Köppen-Geiger climate classification. You can find a 1km resolution image here (external link). I only had to map the different...
Continue reading...HEIGHTMAP
For the heigtmap I combined two images from the NASA Blue Marble collection, the topography and the bathymetry. You can find the images here (external link). I...
Continue reading...WELCOME
There are a lot of creations of the entire planet earth available for Minecraft. Or at least there are a lot of (more or less good)...
Continue reading...DOWNLOADS
What is the right scale for me? If you are playing alone or with some friends, use the 1:4000 scale. It’s still pretty huge and you...
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