Chuncky Render of the 1:1000 Earth Map


Here you can see an interactive overview of the “FULL-SURVIVAL GAMEPLAY WITH VANILLA STRUCTURES AND CUSTOM FEATURES”. You can switch between the scales on the top right corner. All maps where generated with Mapcrafter. You are looking for overviews of the new maps? Check out this post. Open Fullscreen-Map. 3 SCALES AVAILABLE: 1:1000 – 43008×21504 …

Chuncky Render of the 1:1000 Earth Map


What is the right scale for me? If you are playing alone or with some friends, use the 1:4000 scale. It’s still pretty huge and you have plenty of room. If you are running a server for up to 50 people, the 1:2000 scale should be perfect. If you want to create a massive multiplayer …

Chuncky Render of the 1:1000 Earth Map


Lost somewhere in the wildness? Press F3 to get your ingame coordinates (you need X and Z, in this example: 1105 and -107) Click here (external link) to find the longitude and latitude of the place where you want to go and copy these values into the form. Select your scale and you will get the ingame …

Chuncky Render of the 1:1000 Earth Map


When you can’t see the Google Spreadsheet in the frame above, try this direct link (external link).If this also fails, try another browser or the incognito mode of your browser.

Chuncky Render of the 1:1000 Earth Map


Here you can see interactive overviews for each scale (1.16.5 survival with features). You can zoom in and out and find the coordinates by hovering with the mouse over a region.


Here is a list of all biome colors. Clicking the color code will redirect you towards in which you’ll be able to view the color.


You can select from different sources to get the terrain for your map. I added multiple options because not all are available in every country. There are 5 options in total, 3 XYZ-Tiles, which will need an active internet connection and 2 offline variants. Arcgis (standard) The default option is ESRI satellite imagery published by …

Chuncky Render of the 1:1000 Earth Map


On this website you find an explanation of every setting you can change in the EarthTiles. Folder and path settings Path to scripts folderThis is simple the path to the folder, where the exe files, the QGIS project folder and the worldpainter script are located. In most cases, you don’t need to change this. Path …


With the program QGIS it is possible to project OSM data, shapefiles and GeoTiff files on the correct coordinates. There are also many options for how this data is displayed, like the color, width of lines and much more.


There are some publicly available height maps, probably best known is SRTM of Nasa. The problem with this map: the land areas are only covered between the 60th northern and 58th southern latitude.


NBTExplorer is an open-source NBT editor for all common sources of NBT data. It’s mainly intended for editing Minecraft game data.

LEGACY: Update 1.15

The map is now available for 1.15.1 Available versions: NO STRUCTURES / CREATIVITY (RELEASE #4) in the full features and no features version and all 3 scales 1:1000, 1:2000 and 1:4000. The only difference to the 1.13 version: Bees and Beehives Bamboo spawns in the normal jungle biome and the “jungle edge” biome was changed …


Changed some biomes to better correspond to the real world: Dfc (previously: Giant Tree Taiga Hills, now: Tundra) Dfb (previously: Tundra, now: Dark Forest) Dfa (previously: Dark Forest, now: Forest) Cfa (previously: Forest, now: Flower Forest) Added a *no features* version of the map without borders, streets, urban areas and custom ore deposits Added the …


Changed to Globcover data for ground material generation Added paths from OSM data (representing public railways between cities). See here Added sand and clay deposits (you can find them underground on y >= 48) Improved borders (again) – now also extracted from OSM data Improved the heightmaps again for better looking coastlines / rivers (some miscalculation …


Actually real life railroads as ingame streets For easier navigation I added roads (using Minecrafts paths block), which have been extracted from OSM data. I used public railways as reference, because there are just to many real roads in areas like Europa and North America. Here is an image of Berlin (top right), the river …


Previously I determined the terrain according to the biomes. The problem, in many places it’s not the reality. For example, in Egypt, especially the Nile Delta. On the Climate map, everything is a desert, but in reality, it’s all green around the Neil. So I took the GlobCover Data, which gives a better representation of …


Added ore deposits. See here Improved the heighmaps to get better rivers and smoother mountains Improved the borders: there are a little smaller now Improved terrain: Changed the custom terrain from “Noise” to “Blobs” – better for the eyes!


For the creative version: I used spigotmc to load and populate the map. With the plugin WorldBorder, I set a border and filled the map. *depends on the scale, e.g. “setcorners -21504 -10752 21504 10752” for the 1:1000 map. For the survival version: This was a lot harder to achive. When populating the map with …