• Changed to Globcover data for ground material generation
  • Added paths from OSM data (representing public railways between cities). See here
  • Added sand and clay deposits (you can find them underground on y >= 48)
  • Improved borders (again) – now also extracted from OSM data
  • Improved the heightmaps again for better looking coastlines / rivers (some miscalculation in release #2 – shame on me)
  • Improved the ocean floor