- Changed to Globcover data for ground material generation
- Added paths from OSM data (representing public railways between cities). See here
- Added sand and clay deposits (you can find them underground on y >= 48)
- Improved borders (again) – now also extracted from OSM data
- Improved the heightmaps again for better looking coastlines / rivers (some miscalculation in release #2 – shame on me)
- Improved the ocean floor